Friday, January 3, 2020
Do We Actually Need ESRB
Do We Actually Need ESRB? When you think about organization like ESRB, you canââ¬â¢t but wonder why people find the greatest pleasure in their life in causing harm to other peopleââ¬â¢s business and doing everything to find ways of depriving other people of pleasure. ESRB, or the Entertainment Software Rating Board, was founded in 1994, when the society considered that there was too much violence in a number of video games, such as Mortal Kombat, Doom, Lethal Enforcers and others, and that the game industry needs to be regulated. Since then almost no game passes without being submitted to the ESRB (though it is voluntary, many retailers wonââ¬â¢t sell games that havenââ¬â¢t passed the rating, as well as console producers wonââ¬â¢t license such games), the content is being removed or suppressed in order to get more lenient attitude from the board, scandals are brought about, when yet another piece of adult content passes unnoticed into a ââ¬Å"Teenâ⬠game and the publishers are forced to make cosmetic and not just cosmetic changes in their products in order to please the ESRB. It is hard to say how many people feed on it while producing nothing but ESRB logos to be placed on the boxes with games, but I still canââ¬â¢t understand what it changes. Does the society really believe that children that are supposed to be protected from harmful content have never seen or heard anything about violence, sex, drugs and alcohol? Does it think that a child wonââ¬â¢t find a way to get an ââ¬Å"Mâ⬠rated game if he wants to? The only thing that happens is that a number of people found themselves a sinecure and dictate their will to honest businessmen, who try to make money, and honest buyers, who want to get their share of joy.
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